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[supplydepot3]

Supply Depot 3

Author: Ginc

Release date: 17/06/2005

Build time: N/A

Game modes: Objective, stopwatch

Story:
Same as Supply Depot 2 wit some changes. **Changes** Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders. Changed crane controls and moved them so they are no longer able to be satcheled through the wall scripting fixes added Back window by crane is larger to see through but plated with glass Truck must go slightly further into the garage that has been added **Added** Health and ammo cabs at command post ( when allies construct ) Axis 2nd spawn rear exit building for aesthetics spotlights a garage - winning allied truck exit allied 1st spawn now contains an mg nest 1 new sound file for the radio @ flagged checkpoint binocsimple shader remapped to infrared-type focal [other small changes may have been forgotten to be flagged here]

Statistics:
Games played: -2, Allies wins: -1, Axis wins: -1

Objectives (Allies attack - Axis defend):
(See Supply Depot 2)

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