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[mlb_daybreak]

MLB Daybreak final

Author: Marko, Lowlife & Bob le Roux

Release date: 09/03/2005

Build time: N/A

Game modes: Objective, stopwatch

Story:
Daybreak is an Axis-attacking map designed for Wolfenstein Enemy Territory. It's very close to the game engine limitations since we got very close to the entity limit. The first section of the map is focused around a tank which axis have to escort to a defense wall in order to breach it. Axis then attack the allied main base, using the railway path to infiltrate the fortress. Within the fortress, Axis will fight their way across barricades and around a dam, to breach the rocket base entrance. They will then have to rob a keycard to open an armory and take 5 explosives to the Allied rocket before they can start the bomb countdown. Reaching the end of the countdown before the time limit will lead axis to victory...

Statistics:
Games played: 156, Allies wins: 74, Axis wins: 82

Objectives (Axis attack - Allies defend):
Steal the tank/Don't let axis steal the tank [P], Use the tank to blow the main gate/Don't let the tank blow the main gate [P], Build the forward spawn/Stop axis from building a forward spawn [P], Destroy/protect the storage gate generator [P], Destroy/protect the dam access gate [P], Breach/defend the rocket base entrance gate [P], Steal/Don't let axis get the keycard and take it to the Armory [P], Get 5 charges to the rocket and arm the bomb / Protect the rocket [P]

Screenshots:

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